There are occasions where having two spells is handy but mostly the shield won’t leave your side. When spellcasting I just kept the shield in my hand almost constantly, using only right hand spells. Flesh spells from Alteration can help add some durability.īlock: This benefits survivability throughout, near the beginning it stacks up nicely with the heavy armor to help you feel relatively safe. At higher level gameplay, there is a transition to combining the Arch-Mage Robes, priest masks and heavy boots and gauntlets. Heavy Armor: In the early game, full armor is worn but a mage hood swapped in for the helmet, which made survival much easier than a robed alteration mage. Non-crafting Variant (40) (not guaranteed to work, but use this if you are strongly against crafting) Shouts: Frost Breath, Ice Form, Elemental Fury, Become Ethereal, Dragon Aspect Place your magicka and health as needed, at higher levels focusing more on health is good, but on average they should stay on par with each other. Stats: 1| 1| 0 - Stamina is not really needed as you will have an apprentice to help you carry things and the Respite perk, potions and magic items can help you boost it when needed. Race: Nord, the race is what ties the RP together obviously Standing Stone: The Steed for the first tier, the Lord for the second tier “Remember, your mind is the best weapon you have.” If you wish, you can choose to be wholly good or evil, but pragmatic neutrality suits them the best. If these ideologies stay balanced, the warmage will be truly neutral. They tend to strive toward the Nord ideal of valor in combat but also hold to a different ideal - to use knowledge and wisdom to gain every advantage possible. While it is entirely possible to play without that DLC, it is highly recommended.Īlignment: The Nord warmage toes the line between the Divines and the Daedra, cautiously bartering with both in order to expand his power. Note: Some key items and mechanics come from the Dragonborn DLC. Swapping between a berserker style and a shieldmage style makes up the core mechanics of the build. As a result, you get to use a wide array of skills but there is not a whole lot of grinding that is needed. Most skills top out between 40 and 50, with a few exceptions reaching 60, 70 or 80. Mechanically speaking, this build uses many skills but perks them very efficiently. Alteration adds some extra protection and also allows for the transmutation of metals. Smithing is the most prized Nordic art, and the clever warmage is drawn in by the fascinating science of metallurgy, culminating in unlocking the secrets of the enchanted ice known as stalhrim left behind by Solstheim’s wizards of old. To round out the skillset, the Nordic warmage learns the magic schools that most directly impact killing before you’re killed, Destruction and Restoration while also gaining basic training with Heavy Armor, Two-handed weapons and Block. The ability to forge bound weapons from the mind with Conjuration and unlock the secrets of the physical world through Alchemy and Enchanting are in line with the ideals that Nords aspire to, yielding many excellently crafted products and military applications. Nords value hard work, martial prowess and fine craftsmanship, all of which can be pursued through magical means. Nordic sensibilities can mingle with magic in a much more natural way than one might expect. While it’s true that Nords generally shy away from the arcane arts in favor of a more direct and physical approach, there are some Nords who are thoughtful, intelligent and curious about the nature of reality. Overview: This concept brings up the proud tradition of Skyrim’s spellcasters that defies the contemporary stereotype of the Nords being fearful of magic. "A strong sword-arm wins battle, but a keen mind wins wars."
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